/** * jspsych-audio-keyboard-response-wait * Josh de Leeuw, Etienne Gaudrain * * plugin for playing an audio file and getting a keyboard response. * * Based on jspsych-audio-keyboard-response but offers the possibility to wait for * the audio to finish before moving to next trial. * **/ jsPsych.plugins["audio-keyboard-response-wait"] = (function() { var plugin = {}; jsPsych.pluginAPI.registerPreload('audio-keyboard-response-wait', 'stimulus', 'audio'); plugin.info = { name: 'audio-keyboard-response-wait', description: '', parameters: { stimulus: { type: jsPsych.plugins.parameterType.AUDIO, pretty_name: 'Stimulus', default: undefined, description: 'The audio to be played.' }, choices: { type: jsPsych.plugins.parameterType.KEYCODE, pretty_name: 'Choices', array: true, default: jsPsych.ALL_KEYS, description: 'The keys the subject is allowed to press to respond to the stimulus.' }, prompt: { type: jsPsych.plugins.parameterType.STRING, pretty_name: 'Prompt', default: null, description: 'This string can contain HTML markup. The intention is that it can be used to provide a reminder about the action the subject is supposed to take.' }, trial_duration: { type: jsPsych.plugins.parameterType.INT, pretty_name: 'Trial duration', default: null, description: 'The maximum duration to wait for a response.' }, response_ends_trial: { type: jsPsych.plugins.parameterType.BOOL, pretty_name: 'Response ends trial', default: true, description: 'If true, the trial will end when user makes a response.' }, trial_ends_after_audio: { type: jsPsych.plugins.parameterType.BOOL, pretty_name: 'Trial ends after audio', default: false, description: 'If true, then the trial will end as soon as the audio file finishes playing.' }, wait_for_audio: { type: jsPsych.plugins.parameterType.BOOL, pretty_name: 'Wait for audio to finish', default: false, description: 'If `response_ends_trial` is true, this will still wait for the audio to end before ending the trial.' }, dim_content_after_response: { type: jsPsych.plugins.parameterType.BOOL, pretty_name: 'Dim content after response', default: false, description: 'Will dim the content once the response has been given.' } } } plugin.trial = function(display_element, trial) { // setup stimulus var context = jsPsych.pluginAPI.audioContext(); if(context !== null){ var source = context.createBufferSource(); source.buffer = jsPsych.pluginAPI.getAudioBuffer(trial.stimulus); source.connect(context.destination); } else { var audio = jsPsych.pluginAPI.getAudioBuffer(trial.stimulus); audio.currentTime = 0; } // set up end event if trial needs it var audio_is_finished = false; var mark_audio_as_finished = function(){ audio_is_finished = true; }; if(trial.trial_ends_after_audio){ if(context !== null){ source.onended = function() { end_trial(); } } else { audio.addEventListener('ended', end_trial); } } else { if(context !== null){ source.onended = function() { mark_audio_as_finished(); } } else { audio.addEventListener('ended', mark_audio_as_finished); } } // show prompt if there is one if (trial.prompt !== null) { display_element.innerHTML = trial.prompt; } // store response var response = { rt: null, key: null }; // function to end trial when it is time function end_trial() { // kill any remaining setTimeout handlers jsPsych.pluginAPI.clearAllTimeouts(); // stop the audio file if it is playing // remove end event listeners if they exist if(context !== null){ source.stop(); source.onended = function() { } } else { audio.pause(); audio.removeEventListener('ended', end_trial); } // kill keyboard listeners jsPsych.pluginAPI.cancelAllKeyboardResponses(); // gather the data to store for the trial if(context !== null && response.rt !== null){ response.rt = Math.round(response.rt * 1000); } var trial_data = { "rt": response.rt, "stimulus": trial.stimulus, "key_press": response.key }; // clear the display display_element.innerHTML = ''; display_element.style.removeProperty("opacity"); // move on to the next trial jsPsych.finishTrial(trial_data); }; // function to handle responses by the subject var after_response = function(info) { // only record the first response if (response.key == null) { response = info; } if (trial.dim_content_after_response) { display_element.style.opacity = "50%"; } if (trial.response_ends_trial) { if (trial.wait_for_audio && !audio_is_finished) { jsPsych.pluginAPI.cancelAllKeyboardResponses(); if(context !== null){ source.onended = function() { end_trial(); } } else { audio.addEventListener('ended', end_trial); } // Just in case the audio finished in the meantime if(audio_is_finished) { end_trial(); } } else { end_trial(); } } }; // start audio if(context !== null){ startTime = context.currentTime; source.start(startTime); } else { audio.play(); } // start the response listener if(context !== null) { var keyboardListener = jsPsych.pluginAPI.getKeyboardResponse({ callback_function: after_response, valid_responses: trial.choices, rt_method: 'audio', persist: false, allow_held_key: false, audio_context: context, audio_context_start_time: startTime }); } else { var keyboardListener = jsPsych.pluginAPI.getKeyboardResponse({ callback_function: after_response, valid_responses: trial.choices, rt_method: 'performance', persist: false, allow_held_key: false }); } // end trial if time limit is set if (trial.trial_duration !== null) { jsPsych.pluginAPI.setTimeout(function() { end_trial(); }, trial.trial_duration); } }; return plugin; })();