50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
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To run the maze macros with Vim:
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vim -u maze_mac maze_5.78
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press "g"
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The "-u maze.mac" loads the maze macros and skips loading your .vimrc, which
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may contain settings and mappings that get in the way.
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The original README:
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To prove that you can do anything in vi, I wrote a couple of macros that
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allows vi to solve mazes. It will solve any maze produced by maze.c
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that was posted to the net recently.
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Just follow this recipe and SEE FOR YOURSELF.
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1. run uudecode on the file "maze.vi.macros.uu" to
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produce the file "maze.vi.macros"
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(If you can't wait to see the action, jump to step 4)
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2. compile maze.c with "cc -o maze maze.c"
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3. run maze > maze.out and input a small number (for example 10 if
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you are on a fast machine, 3-5 if slow) which
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is the size of the maze to produce
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4. edit the maze (vi maze.out)
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5. include the macros with the vi command:
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:so maze.vi.macros
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6. type the letter "g" (for "go") and watch vi solve the maze
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7. when vi solves the maze, you will see why it lies
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8. now look at maze.vi.macros and all will be revealed
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Tested on a sparc, a sun and a pyramid (although maze.c will not compile
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on the pyramid).
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Anyone who can't get the maze.c file to compile, get a new compiler,
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try maze.ansi.c which was also posted to the net.
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If you can get it to compile but the maze comes out looking like a fence
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and not a maze and you are using SysV or DOS replace the "27" on the
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last line of maze.c by "11"
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Thanks to John Tromp (tromp@piring.cwi.nl) for maze.c.
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Thanks to antonyc@nntp-server.caltech.edu (Bill T. Cat) for maze.ansi.c.
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Any donations should be in unmarked small denomination bills :^)=.
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ACSnet: gregm@otc.otca.oz.au
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Greg McFarlane UUCP: {uunet,mcvax}!otc.otca.oz.au!gregm
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|||| OTC || Snail: OTC R&D GPO Box 7000, Sydney 2001, Australia
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Phone: +61 2 287 3139 Fax: +61 2 287 3299
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