38 lines
1.5 KiB
Plaintext
38 lines
1.5 KiB
Plaintext
Article 2846 of alt.sources:
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Path: oce-rd1!hp4nl!mcsun!uunet!munnari.oz.au!metro!otc!gregm
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From: gregm@otc.otca.oz.au (Greg McFarlane)
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Newsgroups: alt.sources
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Subject: VI SOLVES MAZE (commented macros)
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Message-ID: <2289@otc.otca.oz>
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Date: 10 Feb 91 23:31:02 GMT
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Sender: news@otc.otca.oz
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Reply-To: gregm@otc.otca.oz.au (Greg McFarlane)
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Organization: OTC Development Unit, Australia
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Lines: 464
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Submitted-by: gregm@otc.otca.oz.au
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Archive-name: maze_solving_vi_macros
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A real working model. See it walk the maze in front of your very own eyes.
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To prove that you can do anything in vi, I wrote a couple of macros that
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allows vi to solve mazes. It will solve any maze produced by maze.c
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that was posted to the alt.sources last month. (Maze.c is also included
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in this posting as well as an example of its output.)
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The uncommented version of the macros was sent to alt.sources last month.
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However, so many people mailed me requesting the commented version of the
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macros that I decided to post it. I have made some modifications to the
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original macros to make them easier to follow and also after I learnt
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that you can escape the special meaning of '|' in macros by using '^V|'.
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Save this article and unshar it. Then read maze.README.
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After studying these macros, anyone who cannot write an emacs emulator
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in vi macros should just curl up and :q!.
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Coming soon to a newsgroup near you: "Vi macros solve Tower of Hanoi",
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and a repost of the original "Turing Machine implemented in Vi macros"
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Anyone who has a version of these macros for edlin or nroff, please post.
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