Initial class construction
This commit is contained in:
7
Git/usr/share/vim/vim81/macros/maze/Makefile
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7
Git/usr/share/vim/vim81/macros/maze/Makefile
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# It's simple...
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maze: mazeansi.c
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cc -o maze mazeansi.c
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mazeclean: mazeclean.c
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cc -o mazeclean mazeclean.c
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49
Git/usr/share/vim/vim81/macros/maze/README.txt
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49
Git/usr/share/vim/vim81/macros/maze/README.txt
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To run the maze macros with Vim:
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vim -u maze_mac maze_5.78
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press "g"
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The "-u maze.mac" loads the maze macros and skips loading your .vimrc, which
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may contain settings and mappings that get in the way.
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The original README:
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To prove that you can do anything in vi, I wrote a couple of macros that
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allows vi to solve mazes. It will solve any maze produced by maze.c
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that was posted to the net recently.
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Just follow this recipe and SEE FOR YOURSELF.
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1. run uudecode on the file "maze.vi.macros.uu" to
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produce the file "maze.vi.macros"
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(If you can't wait to see the action, jump to step 4)
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2. compile maze.c with "cc -o maze maze.c"
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3. run maze > maze.out and input a small number (for example 10 if
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you are on a fast machine, 3-5 if slow) which
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is the size of the maze to produce
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4. edit the maze (vi maze.out)
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5. include the macros with the vi command:
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:so maze.vi.macros
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6. type the letter "g" (for "go") and watch vi solve the maze
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7. when vi solves the maze, you will see why it lies
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8. now look at maze.vi.macros and all will be revealed
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Tested on a sparc, a sun and a pyramid (although maze.c will not compile
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on the pyramid).
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Anyone who can't get the maze.c file to compile, get a new compiler,
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try maze.ansi.c which was also posted to the net.
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If you can get it to compile but the maze comes out looking like a fence
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and not a maze and you are using SysV or DOS replace the "27" on the
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last line of maze.c by "11"
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Thanks to John Tromp (tromp@piring.cwi.nl) for maze.c.
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Thanks to antonyc@nntp-server.caltech.edu (Bill T. Cat) for maze.ansi.c.
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Any donations should be in unmarked small denomination bills :^)=.
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ACSnet: gregm@otc.otca.oz.au
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Greg McFarlane UUCP: {uunet,mcvax}!otc.otca.oz.au!gregm
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|||| OTC || Snail: OTC R&D GPO Box 7000, Sydney 2001, Australia
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Phone: +61 2 287 3139 Fax: +61 2 287 3299
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16
Git/usr/share/vim/vim81/macros/maze/maze_5.78
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16
Git/usr/share/vim/vim81/macros/maze/maze_5.78
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._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
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| ._| . . ._| | |_._._. . ._|_._._._._. ._|_. ._|_._. ._| . ._|_. | . ._._. |
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| ._|_| |_. | | | | ._._|_._|_._. . |_. | | | ._._| |_._._| | ._. ._| . . |_|
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|_._._._. | ._|_. ._._._. | | ._. |_._. . | ._._| |_. | ._._._. |_. | |_|_| |
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| | . |_._| . ._._._| ._._. ._._| | | |_| . | |_. . ._|_| ._._. |_._|_| . | |
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|_._|_._._._|_._._._|_|_._._._|_._|_._._._|_._._._|_._._._|_._._._._._._|_._|
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See Vim solve a maze!
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type ":so maze_mac<RETURN>" to load the macros
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type "g" to start
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to interrupt type "<CTRL-C>"
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to quit type ":q!<RETURN>"
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271
Git/usr/share/vim/vim81/macros/maze/maze_mac
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271
Git/usr/share/vim/vim81/macros/maze/maze_mac
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" These macros 'solve' any maze produced by the a-maze-ing maze.c program.
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"
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" First, a bit of maze theory.
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" If you were put into a maze, a guaranteed method of finding your way
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" out of the maze is to put your left hand onto a wall and just keep walking,
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" never taking your hand off the wall. This technique is only guaranteed to
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" work if the maze does not have any 'islands', or if the 'exit' is on the
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" same island as your starting point. These conditions hold for the mazes
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" under consideration.
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"
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" Assuming that the maze is made up of horizontal and vertical walls spaced
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" one step apart and that you can move either north, south, east or west,
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" then you can automate this procedure by carrying out the following steps.
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"
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" 1. Put yourself somewhere in the maze near a wall.
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" 2. Check if you have a wall on your left. If so, go to step 4.
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" 3. There is no wall on your left, so turn on the spot to your left and step
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" forward by one step and repeat step 2.
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" 4. Check what is directly in front of you. If it is a wall, turn on the
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" spot to your right by 90 degrees and repeat step 4.
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" 5. There is no wall in front of you, so step forward one step and
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" go to step 2.
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"
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" In this way you will cover all the corridors of the maze (until you get back
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" to where you started from, if you do not stop).
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"
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" By examining a maze produced by the maze.c program you will see that
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" each square of the maze is one character high and two characters wide.
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" To go north or south, you move by a one character step, but to move east or
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" west you move by a two character step. Also note that in any position
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" there are four places where walls could be put - to the north, to the south,
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" to the east and to the west.
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" A wall exists to the north of you if the character to the north of
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" you is a _ (otherwise it is a space).
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" A wall exists to the east of you if the character to the east of you
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" is a | (otherwise it is a .).
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" A wall exists to the west of you if the character to the west of you
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" is a | (otherwise it is a .).
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" A wall exists to the south of you if the character where you are
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" is a _ (otherwise it is a space).
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"
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" Note the difference for direction south, where we must examine the character
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" where the cursor is rather than an adjacent cell.
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"
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" If you were implementing the above procedure is a normal computer language
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" you could use a loop with if statements and continue statements,
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" However, these constructs are not available in vi macros so I have used
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" a state machine with 8 states. Each state signifies the direction you
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" are going in and whether or not you have checked if there is a wall on
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" your left.
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"
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" The transition from state to state and the actions taken on each transition
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" are given in the state table below.
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" The names of the states are N1, N2, S1, S2, E1, E2, W1, W2, where each letter
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" stands for a direction of the compass, the number 1 indicates that the we
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" have not yet checked to see if there is a wall on our left and the number 2
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" indicates that we have checked and there is a wall on our left.
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"
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" For each state we must consider the existence or not of a wall in a
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" particular direction. This direction is given in the following table.
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"
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" NextChar table:
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" state direction vi commands
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" N1 W hF
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" N2 N kF
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" S1 E lF
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" S2 S F
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" E1 N kF
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" E2 E lF
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" W1 S F
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" W2 W hF
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"
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" where F is a macro which yanks the character under the cursor into
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" the NextChar register (n).
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"
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" State table:
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" In the 'vi commands' column is given the actions to carry out when in
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" this state and the NextChar is as given. The commands k, j, ll, hh move
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" the current position north, south, east and west respectively. The
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" command mm is used as a no-op command.
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" In the 'next state' column is given the new state of the machine after
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" the action is carried out.
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"
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" current state NextChar vi commands next state
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" N1 . hh W1
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" N1 | mm N2
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" N2 _ mm E1
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" N2 space k N1
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" S1 . ll E1
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" S1 | mm S2
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" S2 _ mm W1
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" S2 space j S1
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" E1 space k N1
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" E1 _ mm E2
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" E2 | mm S1
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" E2 . ll E1
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" W1 space j S1
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" W1 _ mm W2
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" W2 | mm N1
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" W2 . hh W1
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"
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"
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" Complaint about vi macros:
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" It seems that you cannot have more than one 'undo-able' vi command
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" in the one macro, so you have to make lots of little macros and
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" put them together.
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"
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" I'll explain what I mean by an example. Edit a file and
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" type ':map Q rXY'. This should map the Q key to 'replace the
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" character under the cursor with X and yank the line'.
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" But when I type Q, vi tells me 'Can't yank inside global/macro' and
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" goes into ex mode. However if I type ':map Q rXT' and ':map T Y',
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" everything is OK. I`m doing all this on a Sparcstation.
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" If anyone reading this has an answer to this problem, the author would
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" love to find out. Mail to gregm@otc.otca.oz.au.
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"
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" The macros:
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" The macro to run the maze solver is 'g'. This simply calls two other
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" macros: I, to initialise everything, and L, to loop forever running
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" through the state table.
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" Both of these macros are long sequences of calls to other macros. All
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" of these other macros are quite simple and so to understand how this
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" works, all you need to do is examine macros I and L and learn what they
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" do (a simple sequence of vi actions) and how L loops (by calling U, which
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" simply calls L again).
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"
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" Macro I sets up the state table and NextChar table at the end of the file.
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" Macro L then searches these tables to find out what actions to perform and
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" what state changes to make.
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"
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" The entries in the state table all begin with a key consisting of the
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" letter 's', the current state and the NextChar. After this is the
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" action to take in this state and after this is the next state to change to.
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"
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" The entries in the NextChar table begin with a key consisting of the
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" letter 'n' and the current state. After this is the action to take to
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" obtain NextChar - the character that must be examined to change state.
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"
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" One way to see what each part of the macros is doing is to type in the
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" body of the macros I and L manually (instead of typing 'g') and see
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" what happens at each step.
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"
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" Good luck.
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"
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" Registers used by the macros:
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" s (State) - holds the state the machine is in
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" c (Char) - holds the character under the current position
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" m (Macro) - holds a vi command string to be executed later
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" n (NextChar) - holds the character we must examine to change state
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" r (Second Macro) - holds a second vi command string to be executed later
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"
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set remap
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set nomagic
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set noterse
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set wrapscan
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"
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"================================================================
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" g - go runs the whole show
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" I - initialise
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" L - then loop forever
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map g IL
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"
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"================================================================
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" I - initialise everything before running the loop
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" G$?.^M - find the last . in the maze
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" ^ - replace it with an X (the goal)
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" GYKeDP - print the state table and next char table at the end of the file
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" 0S - initialise the state of the machine to E1
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" 2Gl - move to the top left cell of the maze
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map I G$?.
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^GYKeDP0S2Gl
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"
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"================================================================
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" L - the loop which is executed forever
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" Q - save the current character in the Char register
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" A - replace the current character with an 'O'
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" ma - mark the current position with mark 'a'
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" GNB - on bottom line, create a command to search the NextChar table
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" for the current state
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" 0M0E@m^M - yank the command into the Macro register and execute it
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" wX - we have now found the entry in the table, now yank the
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" following word into the Macro register
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" `a@m - go back to the current position and execute the macro, this will
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" yank the NextChar in register n
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" GT$B$R - on bottom line, create a command to search the state table
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" for the current state and NextChar
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" 0M0E@m^M - yank the command into the Macro register and execute it
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" 2WS - we have now found the entry in the table, now yank the
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" next state into the State macro
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" bX - and yank the action corresponding to this state table entry
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" into the Macro register
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" GVJ - on bottom line, create a command to restore the current character
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" 0H - and save the command into the second Macro register
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" `a@r - go back to the current position and exectute the macro to restore
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" the current character
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" @m - execute the action associated with this state
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" U - and repeat
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map L QAmaGNB0M0E@m
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wX`a@mGT$B$R0M0E@m
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2WSbXGVJ0H`a@r@mU
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"
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"================================================================
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" U - no tail recursion allowed in vi macros so cheat and set U = L
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map U L
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"
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"================================================================
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" S - yank the next two characters into the State register
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map S "sy2l
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"
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"================================================================
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" Q - save the current character in the Char register
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map Q "cyl
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"
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"================================================================
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" A - replace the current character with an 'O'
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map A rO
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"
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"================================================================
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" N - replace this line with the string 'n'
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map N C/n
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"
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"================================================================
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" B - put the current state
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map B "sp
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"
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"================================================================
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" M - yank this line into the Macro register
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map M "my$
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"
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"================================================================
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" E - delete to the end of the line
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map E d$
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"
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"================================================================
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" X - yank this word into the Macro register
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map X "myt
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"
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"================================================================
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" T - replace this line with the string 's'
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map T C/s
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"
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"================================================================
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" R - put NextChar
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map R "np
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"
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"================================================================
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" V - add the letter 'r' (the replace vi command)
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map V ar
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"
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"================================================================
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" J - restore the current character
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map J "cp
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"
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"================================================================
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" H - yank this line into the second Macro register
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map H "ry$
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"
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"================================================================
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" F - yank NextChar (this macro is called from the Macro register)
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map F "nyl
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"
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"================================================================
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" ^ - replace the current character with an 'X'
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map ^ rX
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"
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"================================================================
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" YKeDP - create the state table, NextChar table and initial state
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" Note that you have to escape the bar character, since it is special to
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" the map command (it indicates a new line).
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map Y osE1 k N1 sE1_ mm E2 sE2| mm S1 sE2. ll E1
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map K osW1 j S1 sW1_ mm W2 sW2| mm N1 sW2. hh W1
|
37
Git/usr/share/vim/vim81/macros/maze/poster
Normal file
37
Git/usr/share/vim/vim81/macros/maze/poster
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@ -0,0 +1,37 @@
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Article 2846 of alt.sources:
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||||
Path: oce-rd1!hp4nl!mcsun!uunet!munnari.oz.au!metro!otc!gregm
|
||||
From: gregm@otc.otca.oz.au (Greg McFarlane)
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||||
Newsgroups: alt.sources
|
||||
Subject: VI SOLVES MAZE (commented macros)
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Message-ID: <2289@otc.otca.oz>
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||||
Date: 10 Feb 91 23:31:02 GMT
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||||
Sender: news@otc.otca.oz
|
||||
Reply-To: gregm@otc.otca.oz.au (Greg McFarlane)
|
||||
Organization: OTC Development Unit, Australia
|
||||
Lines: 464
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||||
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Submitted-by: gregm@otc.otca.oz.au
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||||
Archive-name: maze_solving_vi_macros
|
||||
|
||||
A real working model. See it walk the maze in front of your very own eyes.
|
||||
|
||||
To prove that you can do anything in vi, I wrote a couple of macros that
|
||||
allows vi to solve mazes. It will solve any maze produced by maze.c
|
||||
that was posted to the alt.sources last month. (Maze.c is also included
|
||||
in this posting as well as an example of its output.)
|
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|
||||
The uncommented version of the macros was sent to alt.sources last month.
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However, so many people mailed me requesting the commented version of the
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macros that I decided to post it. I have made some modifications to the
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original macros to make them easier to follow and also after I learnt
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that you can escape the special meaning of '|' in macros by using '^V|'.
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Save this article and unshar it. Then read maze.README.
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After studying these macros, anyone who cannot write an emacs emulator
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in vi macros should just curl up and :q!.
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Coming soon to a newsgroup near you: "Vi macros solve Tower of Hanoi",
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||||
and a repost of the original "Turing Machine implemented in Vi macros"
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Anyone who has a version of these macros for edlin or nroff, please post.
|
Reference in New Issue
Block a user