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4 Commits
d507deba84
...
encoder_wi
Author | SHA1 | Date | |
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97732b2f72 | ||
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9e144e1c17 | ||
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9f5bbc487d | ||
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c99ed439a6 |
@@ -170,7 +170,7 @@ namespace tmpl {
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// reset buffers
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// reset buffers
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bool _reset_BX;
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bool _reset_BX;
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BUF_X1 reset_buf(.a=reset_B, .y=_reset_BX,.vdd=supply.vdd,.vss=supply.vss);
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BUF_X1 reset_buf(.a=reset_B, .y=_reset_BX,.vdd=supply.vdd,.vss=supply.vss);
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sigbuf<M> reset_bufarray(.in=_reset_BX, .out=_reset_BXX);
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sigbuf<M> reset_bufarray(.in=_reset_BX, .out=_reset_BXX,.supply = supply);
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}
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}
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/**
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/**
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@@ -190,7 +190,7 @@ namespace tmpl {
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BUF_X1 reset_buf(.a=reset_B, .y=_reset_BX,.vdd=supply.vdd,.vss=supply.vss);
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BUF_X1 reset_buf(.a=reset_B, .y=_reset_BX,.vdd=supply.vdd,.vss=supply.vss);
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sigbuf<N> reset_bufarray(.in=_reset_BX, .out=_reset_BXX);
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sigbuf<N> reset_bufarray(.in=_reset_BX, .out=_reset_BXX, .supply=supply);
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//validity
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//validity
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bool _in_v, _in_vX[N];
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bool _in_v, _in_vX[N];
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@@ -205,8 +205,8 @@ namespace tmpl {
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sigbuf<N> en_buf_t(.in=_en, .out=_en_X_t, .supply=supply);
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sigbuf<N> en_buf_t(.in=_en, .out=_en_X_t, .supply=supply);
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sigbuf<N> en_buf_f(.in=_en, .out=_en_X_f, .supply=supply);
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sigbuf<N> en_buf_f(.in=_en, .out=_en_X_f, .supply=supply);
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INV_X1 out_a_inv(.a=out.a,.y=_out_a_B);
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INV_X1 out_a_inv(.a=out.a,.y=_out_a_B);
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sigbuf<N> out_a_B_buf_f(.in=_out_a_B,.out=_out_a_BX_t);
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sigbuf<N> out_a_B_buf_f(.in=_out_a_B,.out=_out_a_BX_t, .supply=supply);
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sigbuf<N> out_a_B_buf_t(.in=_out_a_B,.out=_out_a_BX_f);
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sigbuf<N> out_a_B_buf_t(.in=_out_a_B,.out=_out_a_BX_f, .supply=supply);
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// check if you can also do single var to array connect a=b[N]
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// check if you can also do single var to array connect a=b[N]
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// and remove them from the loop
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// and remove them from the loop
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(i:N:
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(i:N:
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@@ -244,8 +244,8 @@ namespace tmpl {
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//validity
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//validity
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bool _in_v, _c_f_buf[N], _c_t_buf[N], _c_v;
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bool _in_v, _c_f_buf[N], _c_t_buf[N], _c_v;
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sigbuf<N> c_buf_t(.in=cond.d.d[0].t, .out=_c_t_buf);
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sigbuf<N> c_buf_t(.in=cond.d.d[0].t, .out=_c_t_buf, .supply=supply);
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sigbuf<N> c_buf_f(.in=cond.d.d[0].f, .out=_c_f_buf);
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sigbuf<N> c_buf_f(.in=cond.d.d[0].f, .out=_c_f_buf, .supply=supply);
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OR2_X1 c_f_c_t_or(.a=cond.d.d[0].t, .b=cond.d.d[0].f, .y=_c_v,.vdd=supply.vdd,.vss=supply.vss);
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OR2_X1 c_f_c_t_or(.a=cond.d.d[0].t, .b=cond.d.d[0].f, .y=_c_v,.vdd=supply.vdd,.vss=supply.vss);
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vtree<N> vc(.in=in.d,.out=_in_v,.supply=supply);
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vtree<N> vc(.in=in.d,.out=_in_v,.supply=supply);
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@@ -262,8 +262,8 @@ namespace tmpl {
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sigbuf<N> out1_en_buf_t(.in=_en, .out=_en1_X_t, .supply=supply);
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sigbuf<N> out1_en_buf_t(.in=_en, .out=_en1_X_t, .supply=supply);
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sigbuf<N> out1_en_buf_f(.in=_en, .out=_en1_X_f, .supply=supply);
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sigbuf<N> out1_en_buf_f(.in=_en, .out=_en1_X_f, .supply=supply);
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INV_X1 out1_a_inv(.a=out1.a,.y=_out1_a_B);
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INV_X1 out1_a_inv(.a=out1.a,.y=_out1_a_B);
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sigbuf<N> out1_a_B_buf_f(.in=_out1_a_B,.out=_out1_a_BX_t);
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sigbuf<N> out1_a_B_buf_f(.in=_out1_a_B,.out=_out1_a_BX_t, .supply=supply);
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sigbuf<N> out1_a_B_buf_t(.in=_out1_a_B,.out=_out1_a_BX_f);
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sigbuf<N> out1_a_B_buf_t(.in=_out1_a_B,.out=_out1_a_BX_f, .supply=supply);
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(i:N:
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(i:N:
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out1_f_buf_func[i].y=out1.d.d[i].f;
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out1_f_buf_func[i].y=out1.d.d[i].f;
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out1_t_buf_func[i].y=out1.d.d[i].t;
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out1_t_buf_func[i].y=out1.d.d[i].t;
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@@ -507,6 +507,122 @@ namespace tmpl {
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BUF_X1 reset_buf(.a=reset_B, .y=_reset_BX,.vdd=supply.vdd,.vss=supply.vss);
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BUF_X1 reset_buf(.a=reset_B, .y=_reset_BX,.vdd=supply.vdd,.vss=supply.vss);
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}
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}
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// A tree composed by arbiters. The first layer takes N signals
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export template<pint N>
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defproc arbiter_tree(a1of1 in[N]; a1of1 out; power supply)
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{
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bool tout;
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{ N > 0 : "Invalid N, should be greater than 0" };
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/* We calculate here how many arbiters we need to create for the full tree */
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pint inputs_in_layer, end, elements_in_layer;
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pint odd_element_idx = 0;
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pint odd_element_flag = 0;
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inputs_in_layer = 0;
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end = N-1;
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pint element_counter = 0;
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// Here we start a for loop to count the elements in the tree
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// The loop iterates for every successive layer
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// i is the variable used to iterate the inputs,
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// j counts the elements in the layer
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*[ inputs_in_layer != end ->
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elements_in_layer = 0; // At every layer the counter of the elements is resetted
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*[ inputs_in_layer < end ->
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[ inputs_in_layer + 1 >= end ->
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//In this case, the number of input is even: the layer finishes
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inputs_in_layer = end;
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odd_element_flag = 0;
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[] inputs_in_layer + 2 >= end ->
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//In this case, we arrived at the last input, this means the inputs are odd
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//We need to save the odd input index and move it to the next layer,
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//up to when the resulting number is even
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odd_element_idx = end;
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odd_element_flag = 1;
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inputs_in_layer = end;
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[] else ->
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//If we are not close to the end, analyzes the next two inputs
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inputs_in_layer = inputs_in_layer +2;
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]
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elements_in_layer = elements_in_layer + 1; //At every step the elements count is updated
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]
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//Move the inputs_in_layer to the next layer
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//Increase the end to account for the next layer elements
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//If there was an odd element, count it also in the end
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inputs_in_layer = end + 1;
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end = end + elements_in_layer + odd_element_flag;
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element_counter = element_counter + elements_in_layer;
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]
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{ element_counter = 4 : "Michele you did wrong" };
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// Creating the elements of the tree
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arbiter_handshake arb_array[element_counter];
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(i:element_counter:arb_array[i].supply = supply;)
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// These are the wires that connect one element of the tree to the others
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a1of1 channels[element_counter*2];
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//Connecting the first channels to the inputs
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(i:N:channels[i] = in[i];)
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channels[element_counter*2-1] = out;
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//Now we redo the for loop but here to assign the channels to the elements
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odd_element_idx = 0;
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odd_element_flag = 0;
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inputs_in_layer = 0;
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end = N-1;
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{ end=4 : "Michele you did wrong" };
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// Here we start a for loop to count the elements in the tree
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// The loop iterates for every successive layer
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// i is the variable used to iterate the inputs,
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// j counts the elements in the layer
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*[ inputs_in_layer != end ->
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elements_in_layer = 0; // At every layer the counter of the elements is resetted
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*[ inputs_in_layer < end ->
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[ inputs_in_layer + 1 >= end ->
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//In this case, the number of input is even: the layer finishes
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[ odd_element_flag >= 1 ->
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arb_array[elements_in_layer].in1 = channels[inputs_in_layer];
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arb_array[elements_in_layer].in2 = channels[odd_element_idx];
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[] else ->
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arb_array[elements_in_layer].in1 = channels[inputs_in_layer];
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arb_array[elements_in_layer].in2 = channels[inputs_in_layer+1];
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]
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inputs_in_layer = end;
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odd_element_flag = 0;
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[] inputs_in_layer + 2 >= end ->
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//In this case, we arrived at the last input, this means the inputs are odd
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//We need to save the odd input index and move it to the next layer,
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//up to when the resulting number is even
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odd_element_idx = end;
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odd_element_flag = 1;
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{ end<8 : "Michele you did wrong" };
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{ odd_element_idx=4 : "Michele you did wrong" };
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arb_array[elements_in_layer].in1 = channels[inputs_in_layer];
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arb_array[elements_in_layer].in2 = channels[inputs_in_layer+1];
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inputs_in_layer = end;
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[] else ->
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//If we are not close to the end, analyzes the next two inputs
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arb_array[elements_in_layer].in1 = channels[inputs_in_layer];
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arb_array[elements_in_layer].in2 = channels[inputs_in_layer+1];
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inputs_in_layer = inputs_in_layer +2;
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]
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elements_in_layer = elements_in_layer + 1; //At every step the elements count is updated
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]
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//Move the inputs_in_layer to the next layer
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//Increase the end to account for the next layer elements
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//If there was an odd element, count it also in the end
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inputs_in_layer = end + 1;
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end = end + elements_in_layer + odd_element_flag;
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element_counter = element_counter + elements_in_layer;
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]
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}
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export template<pint N>
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export template<pint N>
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defproc merge (avMx1of2<N> in1; avMx1of2<N> in2; avMx1of2<N> out ; bool? reset_B; power supply) {
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defproc merge (avMx1of2<N> in1; avMx1of2<N> in2; avMx1of2<N> out ; bool? reset_B; power supply) {
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@@ -614,7 +730,7 @@ namespace tmpl {
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// reset buffers
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// reset buffers
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bool _reset_BX;
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bool _reset_BX;
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BUF_X1 reset_buf(.a=reset_B, .y=_reset_BX,.vdd=supply.vdd,.vss=supply.vss);
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BUF_X1 reset_buf(.a=reset_B, .y=_reset_BX,.vdd=supply.vdd,.vss=supply.vss);
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sigbuf<N> reset_bufarray(.in=_reset_BX, .out=_reset_BXX; power supply);
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sigbuf<N> reset_bufarray(.in=_reset_BX, .out=_reset_BXX, .supply = supply);
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}
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}
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// Programmable delay line.
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// Programmable delay line.
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